The Greenmire Gambit

The Great Stag Inn

After departing Dag’s Inn the party spent the morning continuing their journey north towards King’s Landing. Along the way they passed numerous townsfolk, merchants, and men-at-arms all heading the same direction in hopes to earn their own coin and glory in the massive gathering for the grand tourney. Smiles were wide and spirits were high, until the Murrayn/Martoyk group ambled past. With each person the group passed they encountered sour looks, mothers fretting shielding their children, and men carefully covering their weapons with their hands until the party had moved far enough away.

The accumulated negativity cause each person in the group to remark amongst themselves, but around midday the crowds seemed to thin and the group had a brief respite from the surly travelers. It was around that same time though that the characters spotted three knights in full livery approaching them from the opposite direction down the road. The knights each wore full plate and rich scarlet cloaks, but were helmless. As their faces came into view it was apparent that each of the three were very young and had similar characteristics, with dark hair and sharp noses. The knight to the left of the lead carried a large yelllow banner with a crowned prancing stag stag change on it. The knight to the right of the lead carried a smaller banner, split diagonally in red and white with a black snarling boards head as the charge.

As soon as the three knights were within ear shot of the group they began taunting and insulting the party, much to the disdain of the quick lipped Lord Cynric Martoyk, who gave out as much as the group took. As things began to escalate, the lead knight named himself Ser Ronald Hogg, and named the other two knights as his cousins Donwald and Spendren. Ronald told the party he’d always knew that House Murrayn lacked honor, but was surprised to see a craven streak in them as well for their “attack on unarmed men, women, and children”. Oswain quickly came to the realization that these knights must have come into contact with Ser Wyntyr Wendwater, who had been spreading false tales of the Murrayns alleged attack on a Wendwater farmstead. Maester Lhoomar informed the group that they had recently attended a wedding and tourney where a relation to Ronald, Ser Etan Hogg, had been slain under a tangled set of circumstances, which would explain the knights’ disposition towards the party even before contact with Wyntyr.

Oswain had started to launch into the full story behind Ser Etan’s demise when Donwald, goaded by Ronald and Spendren, spit in Cynric’s face and called them murderers directly. Cynric, as was his custom in a fight, dismounted and challenged them all to fight him on foot, out from under their horses. Karl Grheyson drew his sword and cracked Donwald across the face with his hilt, causing the boys nose to become a red mess of blood and streaming tears. The three knights quickly changed their tone and all squealed that “as messengers and emissaries of the king they could not be treated so”. Seeing an opening Oswain spoke calmly of his dealings with Ser Etan, claiming him to be “a gentle man and a great fighter who lost his life much too soon- swept away in the clashing torrent of two houses disputes with each other, and a passion that ultimately betrayed him”. The knights of House Hogg understood, and on a sullen but understanding note left the party in peace as they proceeded down the road about their business.


By nightfall the group found themselves under the sign of an inn that was made of sturdy fabric and bore an elaborately painted stag’s head with sprawling antlers. No doubt this was Inn of the Great Stag that Meg Moleskin had spoken of when they had departed her establishment that morning. This inn however was larger and much better appointed that Dag’s, but equally as full of customers from the road. Upon stepping inside the party distressingly received the same cold reception and angry glares that they had endured from everywhere they had traveled so far. An attractive lady quickly set aside a plate of food and drink she was serving to a patron and glided across the room towards the party. With a confident smile she introduced herself as Marta Taverner, the innkeeper, and welcomed them to The Great Stag. She quickly informed them, with a tone that left no room for debate, that rooms were scarce but she two available to the party for the price of a full silver stag for each of them!

Having been through this charade already a day ago, Oswain stepped forward and with a resounding voice announced that the price was fine and furthermore he was buying a round of ale for the whole building. The jovial tone quickly returned to the taproom and everyone went back to their food and drink. Merik, Oswain, Lhoomar, and Karl headed towards the bar to claim their drinks, but Marta occupied Cynric. After exchanging a few pleasantries she commented on the stag’s head sword the Cynric still bore asking him if it was of the Baratheons. She explained of her undying loyalty to the King, greater than any of his bannermen, as her fealty was paid in blood. She relayed the story of how her husband Sten had forecast greatness in Robert even before he won the crown. He died fighting in Robert’s army in the decisive Battle of Trident, and saw the future king slay Rhaegar before becoming lost in the battle himself.

Marta then changed the subject back to Cynric, asking if he would be kind enough to handle and unruly customer who was treating of “her girls” Elsie roughly and causing unwanted commotion. Cynric agreed and quickly crossed the large taproom to a small cordoned off area where he saw a large man roughly holding a girl who was struggling to get away. Cynric greeted the man and sat down at the table without waiting for an invitation. The man had a short mane of the thickly curled blond hair that was slowly receding back from his scalp. His eyes were red and bloodshot, and several days worth of stubble were on his face. The man had a gut the hung out over his belt and added to an already large age. Cynric sensed the man was probably in his early 30’s but his appearance looked like he was towards the end of middle age. Cynric attempted to politely request that the man release the woman but he refused. As the things got heated quickly, and Cynric did not want to disturb the tenuous peace purchased by Oswain’s generosity with violence, he quickly retreated and solicited that Oswain deal with the matter.


Oswain approached the troubled table as abruptly as Cynric, but offered to buy the man another drink, which caught the man off guard. Hamish Flowers introduced himself, and found amusement in the fact that one of the few times he could enjoy a drink for free and a lord’s expense was when he actually had his own money to spend. After talking for a few minutes, Elsie the barmaid trapped in Hamish’s grasp, found a way to break free and quickly jutted away from the table. The man seemed to take no notice, though, as he was absorbed in drinking at a rapid pace, and talking with Oswain intermittently.

After initially regaling Oswain with a tale of how he single-handedly slew a gang of bandits to earn his new found gold as a reward from “some lord or other”, Hamish shifted his mood into a near wailing sorrow claiming that he would not be long for the world. After some prodding Hamish revealed that he was the sole survivor of a band of mercenaries recruited by a man he only knew as the Fox Knight, to slay an unarmed farmstead on Wendwater land. Hamish said he witnessed the Fox Knight place a shield bearing the House Murrayn sigil after all the farmers had been slaughtered. Later the Fox Knight convinced Hamish to ambush all the other mercenaries that helped them in the slaughter on the farm, in order to slip the payment money between just the two of them. After Hamish had done so the Fox Knight never again appeared to him, and with only a small percentage of the payment money in hand Hamish was trying to stick with the crowds heading to King’s Landing before the Fox Knight could kill Hamish himself for what he knew. Hamish closed his tale by theorizing that the man who hired the Fox Knight was most likely none other than Ser Wyntyr Wendwater himself. Wendwater had been seen hours earlier at this very inn telling all with ears of the “callous attack perpetrated by the vile Murrayn’s”. It was an oddly indirect way for a knight to react to a seemingly obvious attack on his land and people.

After a few more wailing refrains from the self-described “poor old Hams”, Oswain offered to protect Hamish in return for his testimony in front of the King’s court attesting to the innocence of the Murrayn’s in the slaughter of the Wendwater farmstead. Hamish agreed, and before the now well drunken man could do anymore to endanger himself the party escorted him to his room for the night. For added insurance Cynric took it upon himself to stand watch at the door to the room Hamish was staying in all night.

At Dag's Inn

Well after dusk the party approached the dim light of moderately sized inn just off the Kingsroad. As they moved closer they could hear the clamor of a small crowd and smell the smoke of meat over a cooking fire that told them the inn was at the peak the local rush for evening. The inn’s hanging sign displayed a fist holding a well flowing tankard of ale, and the words “Dag’s Inn” scribed across it.

Dags head

The group circled towards the stables and a small boy of about 12 with a large cow lick in his string brown hair suddenly darted out of the open doors. His eyes grew wide as he took in the well armed and armored party, and he quickly began about gathering up reigns eager to assist the weary looking travelers. The boy said his name was Colin Moleskin and meekly bid the party enter to enjoy the hospitality of the renown Dag’s Inn. Oswain, who was eager to win hearts and renown on his journey into King’s Landing tipped the boy extremely lavishly with an entire Silver Stag. Ser Merik was quick to point out to Oswain that that was the largest tip for stable handling that the boy was like to receive in his entire lifetime, but was glad that the horses would be very well tended during their stay.

As the party entered the doorway to the main taproom they were bathed in the light and warmth of the hearth. The inn appeared to be packed with mostly travelers also along the Kingsroad for the tourney, and several local farmhands and villagers enjoying an ale at the end of the word day. Some of the crowd took noticed as soon as the group entered, and suddenly the loud jovial clamor of the taproom dwindled to near silence as the crowd stared intently and the newest entrants.

A plump middle-aged woman rapidly approached the party at the door. Her slightly gray tightly wound hair was put up and out of the way, but begging to fray with flyaways around the edges from the evening’s harried labor. With a stern look and piercing gaze she tersely introduced herself as Meg Moleskin and announced to the party that food and rooms were available, but at the price of 10 Silver Stags for the lot of them. Also, that they had best be quick about their business, and if they even seemed to be causing any sort of trouble her husband, Dag, would throw them out. The party noticed a fat and ruddy man appear at the entrance to the back kitchen. His physique however, belied that he must have been a fighter earlier in his life, and his sweat soaked clothes matched his equally greasy apron. His grimace and crossed arms showed that he was upset by more than just the dwindling patience of a cook in a dinner rush.

Oswain set about haggling over the price Meg had demanded, which was in excess of about a 10-fold increase in what would be a reasonable price. After charming the wizened innkeep, and citing his generosity with their stableboy who he later discovered was Meg and Dag’s grandson, Meg relented and offered a reasonable price. Before she left to gather up some plates of food and ale for the party she mentioned in passing that she had a hard time believing such a kind appearing group could be capable of what they had been accused of. When Oswain pressed for details Meg revealed that Ser Wyntyr Wendwater had been by the inn earlier in the day and was telling tales to anyone he passed of the slaughter of an entire unarmed farmstead on Wendwater land. Ser Wynter claimed that he had irrefutable proof that the callous action was perpetrated by House Murrayn, and that he was taking his grievance directly to the King.

Dags head interior

Meanwhile Lord Cynric scanned the crowded inn and spotted a stout but burly man with one eye ravenously tearing into a turkey leg by himself at a nearby table. Cynric sat at the man’s table and the two quickly swapped japes over both having the unfortunate injury of losing an eye. Cynric regaled the man, who called himself Garth the Barrel, with the tale of the murdered bodies they had found earlier along the side of the road to the south. Garth told Cynric of a knight bearing a fox sigil who had recruited a number of fighting men from the taproom of Dag’s Inn a few days earlier. Garth didn’t recall much about the knight other than the fact that Garth didn’t accept an invitation to join the Fox Knight because he didn’t like the impression he got from the knight. After Cynric purchased Garth a few mugs of ales Garth let loose that his impression of the Fox Knight was that he wasn’t the sort of man that you would find in a taproom. “You know, a religious type or something.”

Shortly after that, a small mousy barmaid of about 14 who had been sweeping intently around Garth and Cynric’s table conspicuously listening in, asked Cynric about the stag headed sword he was carrying. When Cynric questioned the girl, named Giana Rivers, she seemed enthusiastic that someone had taken an interest in her observations. After a lengthy session of opinions and theories, Cynric learned from Giana that the sword belonged to a man named “Terrance something-or-other” who had been recruited by the Fox Knight from Dag’s Head. The man had attempted to impress Gianna with the story of how he was gifted the sword from Lord Stannis Baratheon himself in reward for service. When Terrance started to opine over how the wrong Baratheon was crowned, the Fox Knight rudely shooed Giana away suddenly eager to engage Terrance in conversation. Giana also mentioned in passing that she recalled that Garth hadn’t spurned a recruiting effort by the Fox Knight, but rather the Fox Knight had spurred Garth mentioning that he wasn’t interested in working with “locals”. Garth gave Giana a sullen glare before finishing his last tankard and retiring from the inn for the evening.

The party, exhausted but pleasantly full rested in their rooms for the night. When they awoke the next morning Meg greeted them and informed if they kept a steady pace they would be able to reach an inn called the Great Stag before evenfall, and that it would be only another day beyond that to reach King’s Landing proper.

The Sojurn to Kingsroad

Having accepted an invite to a royal tournament in King’s Landing, the members of House Murrayn and Lord Cynric Martoyk spent the next two days gathering items, attending to affairs, and setting things on order for departure.

The night before the party was to depart Greenmire Hall, Oswain Murrayn had a very vivid, very terrible dream. He envisioned several farmers and their families toiling in their fields on a warm Spring day. Suddenly one of the farmers left his work and pointed to the horizon to roiling mass of black clouds in the distance. Just as the other farmers began to take notice the storm was suddenly upon them, causing all the workers to drop their implements and attempt to flee. But it was in vain. The storm clouds descended directly onto the fields and appeared to be breaking apart. That is when Oswain noticed they were no clouds at all, but a mass of crows that had overwhelmed each of the farmers. They began tearing at their eyes and flesh as the farmers screamed in agonizing pain with their last breaths. Almost as quickly as the crows arrived they began to scatter. As they took back to the air Oswain noticed red and white in their plumage. As the low sun’s light struck the birds sailing away Oswain knew they were not crows at all, but swordbeaks.

Crow storm

The next morning the party loaded all their items onto the river barge Lord Cynric arrived on several days earlier, and began poling upriver. The travel proved to be excellent and was a welcome break in the late Spring/early Summer storms that gave the realm its name. Around noon on the second day of travel the party arrived at the docks of Lord Cynric’s Left Eye Hall. The group enjoyed a rest under the hospitality of Lord Cynric’s roof for the evening, while Cynric himself set about the difficult task of informing his only child and daughter that he was commanded to find a match for her or a wife for himself.

Usually a loud, brash, braggart, Cynric was always fumbling and nervous around his daughter Corynne. Corynne declined her father’s invitation to attend them to King’s Landing citing the need for someone to run the affairs of the house beyond the oafish Haryld the Harrier, one of Cynric’s old pirating subordinates and makeshift lieutenant. Corynne had explained to her father that he’d always been worried without cause when he avoided finding a bride for the sake of protecting her feelings, and at this point it was just a lazy excuse for him to hide behind. If he felt the need to make a match for her, then she trusted his judgement. Otherwise there was plenty of dangerous land and lethal fauna around the Greenmire to explain away the disappearance of a flowery, be-silked lordling that she herself didn’t approve of.

The next morning the party departed Left-Eye Hall and continued their westerly direction upriver to towards the course of the Greenmire and the Kingsroad. The Greenmire flowed flat and easy with the respite from the recent rains, but the next day gray clouds threatened yet only a sprinkles developed. Ser Merik’s squire, Johan, decided to take it upon himself to play a jape on gloomy Karl Grheyson. After offering to clean and adjust his armor he convinced Karl that he needed to bathe in the river behind the slow moving barge. Shortly after Karl jumped in Jonah appeared at the back of the boat, and with a startled expression claimed that there was a lizard-lion swimming up right behind Karl. Karl could sense something behind him in the water. Terrorized and nude, Karl sprang back onto the deck of the flat barge while everyone else in the group had a good laugh. When Karl scanned the water all he saw was a harmless half-submerged log floating by. Karl punched Jonah quite hard for the jape.

Greenmire source

A little after lunch the next day the group pulled ashore near the origin of the Greenmire as it was too shallow to travel any further by river. A short trip down a well worn path later and they were on the Kingsroad, and heading North towards King’s Landing. After a few hours travel they noticed an abundance of crows perched in the trees just off the road up ahead. As they moved a little closer they began to smell the rot of something dead on the wind. After a small debate the group took it upon themselves to investigate the source of the smell, and after moving a few yards into the woods they came to a clearing directly under where the crows were circling. They saw a grizzly scene, a pack of a dozen wolves fighting over the remains of several men. The lean and hungry looking wolves quickly took notice of the approaching party, and as the party began readying their weapons the largest of the wolves lifted his crimson muzzle from the freshly gutted innards of a fat man. The large wolf growled menacingly, and the remainder of his brethren slowly sunk back into the woods encircling the group.

Oswain, Merik, Karl, Jonah, and even Lhoomar quickly reined in their increasingly uneasy mounts. Lord Cynric, who was less adept at the handling of a horse, quickly dismounted with his wiry Bravossi sword at the ready. The large wolf saw this as a sign of weakness among the group and quickly moved to attack Cynric, along with several of his pack who darted out of the woods in a flash. The wolves snarling and jaw filled lunges were quick, but Cynric expertly moved like water in between and around each attach. With so many wolves gathered in a single area Karl and Ser Merik made short work of ending several beasts in single blows. Oswain and Jonah were able to wound and slow several other wolves while Maester Lhoomar stayed towards the back and made sure the group was arrayed in a defensive but opportune formation. Wave after wave the wolves came at them, but finally, when seven wolves had been hacked apart brutally, the remainder quickly turned tail and fled into the woods in fear.

Each of them took a minute to catch their breath and began about surveying the scene. The wolves must not have been the first to discover the five dead men, as the it looked like crows had gotten each of their eyes before moving on to the rest of the faces. The wolves came only recently as only one or two men had been torn open or were missing limbs, but none of the men were left with any distinguishing features. Cynric noted that along with weapons scattered around these men appeared to be strongly built, and deduced they were swordsmen of some kind. Maester Lhoomar added that each man appeared to have died where he was laying, and with the nearby burned out fire and weapons still in their scabbards, they were slain without struggle- likely ambushed while at camp.

Cynric noted the unusual stag-shaped hilt of one nearby sword. When he pulled it from it’s scabbard it had shown signs of recent use with dried blood still caked on it. He decided to keep the sword, but the group found nothing of value on the bodies. Oswain decided that the bodies should be disposed of properly, but the ground was too hard packed and rooted for graves, and there weren’t enough stones within searching distance for cairns. Oswain suggested a pyre, but Ser Merik cautioned that the fire be monitored until it burned out, lest they burn down the local lord’s woods.

Summoned to the Royal Tourney

Early one warm Spring morning Maester Lhoomar arose and prepared to go about his usual day’s business. Eagerly awaiting his customary breakfast of bacon baked crisp and lightly toasted plain bread, he quickly set about his morning activities. As he climbed the steps to tend the ravens he noticed a new, larger bird perched near the one of the rookery windows. A bit of parchment attached to the raven’s foot with ornate ribbon confirmed his deduction that this bird carried a message meant for his master from a distant locale. However, as he approached the bird to retrieve the message the raven nervously shuffled down the perch closer and closer to the nearby window. Either due to the raven’s own nervous instincts, or due to Maester Lhoomar’s fumbling hands, the raven darted out of the window and flew off before Lhoomar could retrieve the rolled parchment.

Messenger Raven

. . .

A few days later the gatekeeper of the venerable Left-Eye Garrison entered the hall to find his master Lord Cynric Martoyk pouring over shipping schedules. House Martoyk had recently acquired a dubious, but thus far highly profitable shipping contract with the detestable House Chaney of Silverset Hill. The contract increased the typical number of shipments House Martoyk made by nearly 2 for every 3. An equally sized increase to the population of smallfolk on Martoyk lands accompanied the new contract as labor demands for sailors and longshoreman had gained. The small but highly experienced Riverwraith fleets were able to handle the rise in demand, but the wear on his ships was distressing Lord Cynric of late.

The gatekeeper informed Cynric that an elaborately dressed messenger had arrived and requested an audience with the lord of the hall. The messenger was carrying the a yellow banner with a prancing and crowned black stag- the royal banner. The messenger entered the hall and proclaimed to be in direct service to his grace King Robert Baratheon. His duty was to deliver a message downriver to Lord Erving Murrayn of Greenmire Hall, and he requested river transport and safe passage from Lord Cynric.

The messanger, named Lawrence Cartwright, demonstrated rolled parchment with an unbroken royal seal. Lawrence explained that the message was essentially the announcement of a royal tourney to be held in King’s Landing several days from now. Raven’s were sent bearing the announcement to all noble houses of invite, but when the raven bound for Greenmire Hall inexplicably returned still carrying the message the King commissioned a messenger to personally deliver the news due to his personal interest in seeing House Murrayn attend. Lord Cynric agreed to the request and surmised that it would be in his best interest to accompany the messenger downriver. In a few hours Cynric and Lawrence were aboard a river barge taking the familiar route down the Greenmire branch of the Wendwater River towards the hall of House Murrayn.

Greenmire River

When they landed the messenger was escorted directly to the interior of Greenmire Hall to meet with Lord Erving. Lord Cynric spent a few minutes catching up with his friends and collegues Oswain Murrayn, Karl Grheyson, and Ser Merik Volmark of the swordbeak house, but very shortly thereafter they were all summoned to the great hall.

Lord Erving explained explained that the message was indeed an invite to House Murrayn to attend a royal tourney. Erving had anticipated that such a tourney may be in the near future due to word spreading throughout the realm of the recent birth of the King’s second royal son. The King, who was never one to lay by an occasion for celebration, would obviously commission a grand tourney for this event, and Lord Erving had already been planning House Murrayn’s attendance whether or not directly invited.

The invitation had thankfully arrived, and the message also detailed King Robert’s direct interest in House Murrayn attendance after hearing word of their men-at-arms skill in a recent tourney that his brother Lord Renly Baratheon had attended. Lord Erving read between the lines that King Robert would not be outdone in grandeur by his little brother’s tourney. The King would also would have great sums of royal coin wagered on houses of his home realm to backup his constant boasting of the fighting mettle of men from the Stormlands. The more houses of any standing from the Stormlands would increase the King’s chances of one of them winning the whole thing. Lord Erving used his conventional excuse that he would not be in attendance with the rest of his house due to his advanced age and the need for someone to stay behind to run affairs. He then began to issue commands and reveal his plans for those of his house that would be going.

Erving tasked all his house’s men-at-arms to enter every contest they could. Increased participation meant increased odds at House Murrayn claiming a title in one of the challenges. For Ser Merik and Karl Grheyson he gave the additional reasoning that a win by one of the two would grant Lord Erving a clearer path to issue them lands, and a knighthood in Karl’s case. Such an action would enable him to create an additional banner house to integrate his martial forces across his lands a little better. Further, sending an anointed knight and a common man-at-arms as the house’s best challengers would protect them from any sort of oppositions antics that might jeopardize the chances of one type of man or the other. In Karl’s case it would give the house a chance to embarrass the sons of houses of higher nobility, and would thereby increase House Murrayn’s acclaim.

The lord emphasized his interest in his house besting House Wendwater at every opportunity. House Wendwater’s beneficial location in the Crownlands meant that they swore fealty to his grace directly. Erving’s time spend isolatingly rebuilding his house over the last several years meant that their enemies the Wendwaters had ample opportunity and time to sweeten themselves to the royal court unabated, and now was a chance to break some of that. To that end Lord Erving had set the hall’s smithy, Duke Silver, to hammering out arms and armor that would make the house’s men appear gallant in all their livery, and aid them in their events.

Duke Silver

Lord Erving relayed the reasoning behind requesting the service of Maester Lhoomar for his house from the Citadel. Said by some to be one of the brightest young minds the Citadel had ever produced. The last few months evaluation by Lord Erving, however, found Lhoomar to be highly skilled in the reference and recitation of libraries, but underskilled in putting written knowledge into practice. With several realms noble houses all gathering at King’s Landing, there would undoubtedly by a gathering of all those houses’ maesters at a Conclave held by the Grand Maester in service to the King. This would be an opportunity for Lhoomar to join with others and discuss, debate, compare notes and observations, and partake in the sort of long-winded conversations that maesters enjoy. In particular it would give Lhoomar an opportunity to hear the insights of maesters in service to Murrayn’s enemies.

Erving began with Lord Cynric by thanking him for providing protection to Oswain during their last journey, but for this trip to King’s Landing he had other matters for the old pirate lord to attend. Erving expressed distress over Cynric’s daughter, and only heir, the young lady Corynne’s lack of a marraige arrangement. If anything ill should befall Cynric then the rights to House Martoyk might spark a suitor war. Erving had never made it a command of his vassal before, but as of this hearing he commanded Lord Cynric to increase his efforts to find a match for himself and attempt to produce a male heir. Otherwise, he commanded Cynric to find a match for Corynne. The trip to the royal capital provided an excellent opportunity for Cynric to increase his visibility, not to mention the tourney event and warm weather would mean that King’s Landing would by swarming with noble ladies. Erving finished with Cynric by threatening that if he couldn’t ensure the future prospects of his house then Erving would do it himself- through the fumbling quill of Maester Lhoomar.

Lord Erving addressed his only son and heir last. Erving had barely spoken to Oswain since his return from the Buckler’s recent tourney and wedding, and it was because he was greatly displeased by his son’s actions there. Oswain had, among other things, agreed to a marriage arrangement between himself and Autymn Wendwater, the youngest daughter of House Wendwater. By joining the two houses Oswain had removed any chance for Lord Erving to take back House Murrayn’s ancestral lands, that the Wendwater’s currently occupied, except through some kind of scandal or treachery. Lord Erving had spent his entire life struggling to remove the supposed disgrace of his house caused by the fabricated actions of his father by House Chaney. Erving certainly didn’t want to tear all of the work he had done by suddenly becoming the lies that House Chaney had falsely spread about his family. He commanded his son to go to King’s Landing and make all appearances sound. To joust on behalf of the honor of Oswain’s betrothed. To seek out the High Septon and the royal office. With any luck, or even divine intervention, perhaps someone would challenge Oswain’s for Autymn’s hand, or a high office would not give blessing and the joining could be undone. Lord Erving also reminded his son that he would be carrying the house’s name and banner at royal court in Erving’s stead, and to be vigilent of anything foul afoot by the Chaneys or Wendwaters.

Lord Erving closed the gathering by reminding the all of the house’s words- “He Who Wagers, Triumphs” -and let them depart to begin their preparations for departure. Later, Maester Lhoomar expertly affixed a message indicating House Murrayn’s intentions to attend the royal tourney to a raven, and sent the bird on its way to King’s Landing.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.